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Tetsuya Nomura Kingdom Hearts: 358/2 Days Interveiw

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Post by Sora The Key to Light Fri Jan 04, 2008 4:49 pm

Is the beginning of 358/2 Days going to focus on Roxas' birth?

Tetsuya Nomura: The part of his birth will be started as the Prologue, however the game really s tarts from when he enters Organization XIII.

Will this game have an already predicted ending, that Crisis Core had?

Tetsuya Nomura: Where do you think the end is? The point is, How did it get to where it end, for Roxas to leave the Organization? The detail of that will be in this game. (Basically, we may already know the end, we just don't know how it got to that point, like Crisis Core)

Does the progress of the story mean going through Disney Worlds, just like previous Kingdom Hearts games?

Tetsuya Nomura:It's not entirely a story that progresses by going to other worlds, but stories will be progressing.

Is the 14th member a new character of the KH Series? It appears as though the character is...a woman?

Tetsuya Nomura: I should bring it up now, that the XIV member is not Namine, since some people believed it to be Namine by seeing the trailer. However it will be explained as to why there's no pillar for this character, as well as why she never appeared in Kingdom Hearts 2.

In the trailer we see 4 different playable characters simultaneously, is this possible?

Tetsuya Nomura: The Multiplayer can be done with 4 people, or less. Not only is it a feeling of Multiplayer, it gives a feeling of freedom as well, because multiplayer mode will have no relation to the story of the game. But it is possible to choose less then four, for the multiplayer content.

What is the progression of Mutliplayer.

Tetsuya Nomura: The point is to basically beat, a given Mission. For instance defeating an enemy or whatever the aim of the goal is. Various purposes range from small reasons, to big reasons. There is a strong competing feeling for Mutliplayer so sometimes the players may forget what the point of the goal is.

Is multiplayer mode possible for one player only?

Tetsuya Nomura: This volume with Multiplayer mode, was rather messy, so we had to design a growth Leveling up system. For example, when Axel is used in Multiplayer mode, Roxas will gain some extra experience from this. Also you are able to customize your character freely. (He didn't go into detail about the Customization part, so it's unsure)



Thats it for now.
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Tetsuya Nomura Kingdom Hearts: 358/2 Days Interveiw Empty Re: Tetsuya Nomura Kingdom Hearts: 358/2 Days Interveiw

Post by XIV Unknown Sat Jan 05, 2008 3:42 am

Seriously love how Nomura points out the XIV member isn't Namine.

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